Assets
Hanger

Hanger

DATA COMING SOON

  • Aircrafts
  • Androids
  • Characters
  • Decorations
  • Defense Systems
  • Deployables
  • Inventory
  • Key Buildings
  • Other
  • Stations
  • Vehicles
  • Weapons
NameDescriptionCategorySub-Category
Area Defense Jammer

Hostile targets within a base are unable to communicate with one another or see hostile targets in their FPS or overhead map while the ADJ is active and powered by a NUCLEAR or SOLAR PLANT. Continue reading

Key Buildings
Area Defense Shield

The ADS protects a base against missiles and gun fire as long as it is active and powered by a NUCLEAR or SOLAR PLANT. The effects of an ICBM rocket detonated by the ADS will be lessened, but not negated. Continue reading

Key Buildings
Asset Requisition Center

The ARC works as a central location where troops can retrieve any mobile vehicle or aircraft. The critical role, high armor and nearby DJP make the ARC a core structure of every base. Continue reading

Key Buildings
Command & Control

The C&C allows soldiers to resupply, repair and advance their combat training. Continue reading

Key Buildings
Comms Array

Allows the base controlling faction to communicate with each other as long as the COMMS is activated and powered by a NUCLEAR or SOLAR PLANT. Continue reading

Key Buildings
Early Warning Radar

Once activated and supplied with power from a NUCLEAR or SOLAR PLANT, the EWR emits a warning klaxon and activates the automated SAM and SAT silos when a hostile aircraft is nearby. Continue reading

Key Buildings
Hanger

DATA COMING SOON Continue reading

Key Buildings
Launchpad 01

Troops can use this smaller LAUNCHPAD to supply ground vehicles for themselves or allies. Continue reading

Key Buildings
Launchpad 02

This larger LAUNCHPAD can be used to supply gunships and aircrafts to the war effort. Continue reading

Key Buildings
Nuclear Plant

A NUCLEAR PLANT uses Radine crystals collected by troops with an RCU to supply power to various base units. Continue reading

Key Buildings
Solar Plant

The SOLAR PLANT gathers energy during the daylight hours after it has been activated to power multiple base units. Continue reading

Key Buildings
Starbase Frostbite

DATA COMING SOON Continue reading

Key Buildings
Starbase Gulge

DATA COMING SOON Continue reading

Key Buildings
Starbase Heatwave

DATA COMING SOON Continue reading

Key Buildings
Starbase Nightbridge

DATA COMING SOON Continue reading

Key Buildings
Supply Depot

Soldiers can restock supplies and pickup upgrades at a SUPPLY DEPOT similar to a BARRACKS, though the higher armor and shields of the DEPOT make it a harder target to destroy and safer location. Continue reading

Key Buildings
Troop Barracks

The BARRACKS works as a resupply and upgrade station for troops allowing them to obtain weapons, inventory items, health, body armor, and CTC implants as well as repair weapons. Continue reading

Key Buildings