The game’s hybrid tech supports both dedicated server as well as peer-to-peer (client hosts and plays) session hosting for PC and consoles. It supports a large number of players in a persistent, non-sharded, non-instanced, game world. Our Wide Span Global (WSG) network technology supports various networking and game hosting configurations.
WSG DEDICATED SERVERS
The game world is currently locked to support 256 players per scene. When a scene is full, access to it is prohibited.
There are currently a total of thirteen (4 planetary bases, 4 space regions, 4 stations, 1 carrier) scenes.
A full WSG server cluster can handle up to 3328 clients online at any given time. Once that number is reached, additional clients will be unable to connect, and must join another server.
Though the engine is capable of supporting a larger number (e.g. could be 2048 if we wanted) of clients, we picked 256 clients per scene based on the server config, as well as the need to keep performance in check. The novelty of 2000+ people fighting a battle on a single server, is just that – a novelty. It tends to wear off once the initial adrenaline rush is over and people are complaining about performance issues.
PLAYER HOSTED SERVERS
This option allows any player client to host a game for up to 64 players. During setup, sessions can be public or set to private with a password. The player can also setup which supported World Event will be running during the session.
Unlike a WSG dedicated server, for efficiency, player hosted servers can only demand load the scenes used in the World Event.
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