What are the key base installations?
Each base has a series of special installations which it requires for continued operation. These installations operate only within the confines of that base. So for example, if the Area Defense Shield at one base goes down, it has no effect on the same unit at another base.
All of these installations must either be disabled or destroyed in order for the base to be taken over.
NUCLEAR PLANT
Provides power to all units at the base. If it goes offline – and the solar reactor is offline – then
each of the key base installations will start to shutdown one after the other in sequence.
SOLAR PLANT
Provides backup power to all the units at the base. Kicks in if/when the nuclear power plant
is offline.
COMMS CENTER
Enables friendly players to communicate regardless of where they are located.
COMMAND & CONTROL
Provides full access to an overhead map of the planet or space region.
Shows enemy troop icons on the overhead map with a three minute update delay.
Activates automated base turrets when hostiles are detected.
AREA DEFENSE JAMMER
Jams all incoming aircraft missiles fired at the base.
AREA DEFENSE SHIELD
Creates a visible dome around the base and which protects the base from inbound missiles and most types of weapons fire.
EARLY WARNING RADAR
Sounds a warning alarm when hostile troops are first detected near or inside the base.
Sounds a warning alarm and sends a message when a base installation is hacked or destroyed.
LAUNCH PAD
All player created units appear here.
Can launch automated drone fighters to engage inbound hostile aircraft.
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