LOD Known Issues - Line Of Defense
Known Issues

Last Updated: 2018-02-18

ADDITIONAL RESOURCES

CHANGELOG
TECH SUPPORT
DEV STAGING SERVER
DEV ROADMAP

THOUGH THE GAME IS STILL IN DEVELOPMENT AND THINGS WILL BREAK FROM TIME TO TIME, IT IS IMPORTANT TO NOTE THAT WE FIX THINGS AS THEY ARE REPORTED TO US. MORE IMPORTANTLY, CRASH BUGS ARE HARD TO FIND AND FIX. WHICH IS WHY WE IMPLEMENTED (Build 00.09.05.04 | 15-08-04) A BUG TRACKING SOLUTION (SEE KB70). PLEASE SEND THOSE IN TO US. YOU DON’T NEED TO ENTER ANY PERSONAL DETAILS. JUST A SHORT DESCRIPTION OF WHAT YOU WERE DOING WHEN THE CRASH OCCURRED. DOING SO MAKES IT EASIER FOR US TO TAKE A LOOK AT THE CRASH DUMP AND TRACE THE ORIGINS OF THE CRASH SO WE CAN FIX IT. IF YOU SEE SOMETHING, SAY SOMETHING!

CURRENT BUILDS

Build 00.09.08.01 (DSS) | 17-03-30

Build 00.09.08.01 (GA) | 17-03-30

NOTES

Optimizations, scene cleanup and fixes e.g. geometry clipping, seams in buildings, floating objects, objects missing collision mesh etc

This is on-going. As for optimizations, upon release we expect to achieve the highest performance metric possible for the game’s system requirements.

Various terrain texture issues. e.g. some missing snow textures on Frostbite
Scenes in deployment screen sometimes listed as unavailable. Also unable to connect to some scenes

A scene will show as off-line if it fails to connect to the server cluster. If a scene is offline, attempting to connect to or launch a craft into it, will fail. For example, if Lyrius space scene is down, you won’t be able to launch a fighter from Arkangel or Starguard, as they are both located in the Lyrius space region. All the game’s 13 scenes are designed to run independently, and have a fail-safe restart mode. This means that if a scene (e.g. Heatwave planetary starbase) goes down, all clients in that scene will be disconnected, and will have to redeploy at another scene until Heatwave resets and restarts.

Issues with passengers joining an air/space craft at a supply platform

Read the game docs or this FAQ topic for more info on how this actually works.

What happened to the ATS shuttles?

We disabled the AI controlled Automated Transport System in 00.09.06.07 until we can revise their flight path method so they stop getting stuck at waypoints.

CLIENT/SERVER ISSUE REPORTS

REPORT FIXED

GAME ASSETS/SCENES

01 Seams in some areas in Starguard and Vanguard geometry (collision mesh); allowing view into space
02 Heatwave guard towers have low ceiling and doors that are too small for the player to enter without crouching
03 Issue with Solar Plant’s collision mesh

CLIENT/SERVER

01 Various issues with the fps controller (camera, movement, physics). Subject to various upcoming tweaks so that it feels “right”
02 First person weapon view character animation needs adjustments. e.g. the pov incorrectly looks down on the weapon
03 In windowed mode, using ALT+TAB to switch away from the game and back will sometimes cause movement keys to lose context
04 With a bad client connection, using a docking bay in space will sometimes only transfer one player to the station
05 Aircraft altitude limit on the planet can be bypassed
06 Missiles can collide with your own ship while flying (~350 m/s) in space and firing
07 No seating chart shown when in passenger seats in shuttles or gunships
08 SC490 shuttle passengers are not showing as seated in third person
09 Aircraft passengers can still activate jumpgates after transferring from pilot seat
10 Some aircraft are bleeding too much energy during turns; thus requiring constant throttle (W) presses during flight. Needs to be adjusted. Also needs preset (0-9) thrust settings.
11 When swimming you cannot go under water because the up/down directional keys don’t work in this mode
12 Activating the third-person camera (CTRL) sometimes removes the fp/hud GUI. Workaround is to activate the map (M), then exit from it


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