State Of Play

State Of Play

2016-03-15-0083

COMING SOON TO A BUILD NEAR YOU

We are working hard on the next build which contains a bunch of new tweaks, fixes etc. We have updated the changelog with new items, so be sure to keep checking it, as there are a few nasty ones in there which you need to watch out for until we get around to fixing them.

The biggest addition will be the AI controlled defense systems on the stations, carrier and planetary defense systems. This will allow them to detect, track, and fire (guns and missiles) on targets.

The default setting is to engage ALL targets. We did this so that it presents a challenge for everyone as we continue to tweak and test their operations. So you can test your combat skills in space and on planets against these defense systems. You will gain CEP for destroying these systems.

The station/carrier turrets can all be individually targeted and destroyed. They auto-repair after a period of time. The planetary defense systems (fixed and mobile) can be destroyed (same as aircraft) and they too rebuild over time. Check the game’s online dB to see what some of these assets look like.

Once we are happy with the AI, logistics etc, we will then enable the ability to control them via a terminal. Using the terminal, defense systems can then be disabled or set to fire at hostiles or all (default) targets. In the final game, you will need a certain CTC to be able to control this setting. So the idea is that as a GALCOM military, you can go into Starguard, then activate its defense systems to fire at all detected Insurgents within range. Then an Insurgent will have to get into Starguard and change it. This interface works similar to how the detention hold interface works. So it’s pretty simple.

NEXT IN THE DEV SCHEDULE

In case you didn’t notice, the roadmap is now up. It contains everything left to do on the PC version in the next few months before we hit the RELEASE IT button shortly thereafter.

After we finish the AI defense systems, we’re going to unlock vehicles (instead of androids) because we need to have those fully tested with the major networking revisions we did a few revisions ago for the aircraft.

Once vehicles are out, then we do the AI androids – which will operate similar to the defense systems.

From that point on, we will focus on plugging in and testing the World Events; then just whittle down the roadmap list from there.

In addition to the weapon model revisions, we are also doing a lot of asset revisions in order to improve the visual quality of some (e.g. low quality textures inside stations, on some buildings etc) which were created several years ago, and which can now be improved upon due to engine features and performance improvements. That’s what the “World Asset Improvement Pass” item in the CONTENT section of the roadmap is about.

OTHER STUFF

Though it doesn’t appear that way right now due to various elements which are either missing or in development, we are still focusing on the game being pure PvP. There NO plans – now or ever – to implement missions, quests, or anything that focuses on PvE elements. It’s NOT and NEVER was that kind of game.

The game’s custom engine, architecture, world size, scope, features etc – are all geared toward that. The World Events are specific to that design. The reason for this is that it allows post-release expansion for planned features such as base building, mining, trading, player controlled capital (carrier, cruiser, transport) ships, and expansion of the world as per the IP etc. So deviating from this original design and into the realms of PvE will kill all those plans.

For now, all we need is for people to keep testing and breaking things so that we can have a smooth release day. Don’t get caught up in the “population Catch-22” situation whereby if you login and the server is empty, you leave. It’s immaterial how many people are on the server. Due to the game’s design, you can test, explore and do everything solo. Just like we do during development. When the time comes and all the features are implemented, tested and in place, we will schedule weekend free play events and go from there.

Also, the final game release will have a F2P component. We just don’t know what form that will take yet. We could make it whereby it’s F2P to a certain rank or accumulated CEP. At which point you have to buy a Starter Kit or TAK to continue playing. The game’s design gives us plenty of options. And ahead of release, we will decide which route to take based on market conditions at the time.

ROADMAP
CHANGELOG
KNOWN ISSUES

Build 00.09.07.07 (GA/DSS) Released

2015-12-07_002

FINALLY!! The first GEN7 build is now live on both GA and DEV servers.

CHANGELOG

KNOWN ISSUES

Build 00.09.07.07 Live On DSS

2016-03-15-0074

Build 00.09.07.07 is now available via the Steam BETA tab for those of you running the DEV build branch.

We still found some issues (mostly weapon systems) with the previous build smoke test. So we’ve been working through them. Not quite ready yet to release to GA (General Availability) – but almost there though.

If you are not running the DEV builds and would like instructions on how to switch from GA (General Availability) to DEV, please read the [url=http://lodgame.com/dss/]DSS[/url] page.

WHAT’S NEW

Check the known issues page for the list of fixes in this release. Also check the changelog for other changes.

SERVER CLUSTER

Also US-WEST-01 cluster has been taken offline for maintenance/upgrade.

Please select the other server cluster when you login to the public game (BUILD 00.09.06.09.26)

DSS GiT Distribution Deprecated

galcom_insurgents_w_logo

Due to the Steam BETA tab now working as expected, and which we hope will lead to more people trying out the interim dev builds since it’s less complex to setup than Git, we have now dropped the GiT server distribution.

Aside from making it easier for all to test both the GA and DSS versions from inside the Steam client, dropping the GiT version makes it quicker for us to do builds as well. Plus we now have one less DSS build to do.

More info the DSS page.

Build 00.09.07.05 Live On DSS

2016-03-15-0083

Build 00.09.07.05 is up on DSS as well as via the Steam BETA tab.

WHAT’S NEW

Check the known issues page for the list of fixes in this release. Also check the changelog for other changes.

If you have access to DSS, then you can download the build right now!

SERVER CLUSTER

Also US-WEST-01 cluster has been taken offline for maintenance/upgrade.

Please select the other server cluster when you login to the public game (BUILD 00.09.06.09.26)

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