Gaming Nexus checks out LOD at E3 2012
In between the hectic appointments at last week’s E3, I was able to drop by the Westin Bonaventure hotel and meet with lead developer and founder of 3000AD, Derek Smart. During the half an hour meeting, I was able to learn about the premise and primary gameplay concepts behind the upcoming and free-to-play massively multiplayer online game, Line of Defense. Derek began by discussing some of his earlier game projects, which he described as often quite complex for players. His most recent release of All Aspect Warfare focused on providing gameplay that was accessible, in addition to combining past concepts of flight and first-person shooter combat. With Line of Defense, Derek’s development cycle has come full circle with a game that encompasses aspects of planet and space combat.
In Line of Defense, players select from two sides in a battle for resources and territories on the planet of Lyrius and in various space-based locations. Lyrius features four bases that vary in landscape from snow-covered mountains to blazing deserts. Each base contains an assortment of important structures that are either used to gather resources or produce in-game assets, such as weapons and vehicles. These key areas of interest act as both gathering and combat areas for players that enter the game world. The four bases function as separate instances, each allowing for 256 players. The game’s other nine areas range from spans of space to orbital bases and an abandoned carrier.
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